noodles Final Fantasy 2 (iPhone)
noodles Deadly Creatures (WII)
belajjal Bayonetta (360)
ricochet Final Fantasy XIII (PS3)
God of War 3 (PS3)
Metroid Other M (WII)
Halo Reach (360)
VVVVVV (PC)
Need for Speed: Shift (PS3)
ricochet Battlefield: Bad Company 2 (PC)
ricochet VVVVVV (PC)
ricochet Super Bomberman (SNES)
ricochet God of War Collection (PS3)
ricochet Megaman X (SNES)
noodles
Wow, it's really been this long since the site launched? And it's really been this long for the new design to go up?
I blame commercialism, since it's keeping me too busy.
Now, since this little mistake I made launched the redesign too early I guess I'll have to finish the programming as well. Oy vey.
Back when the PSP was somewhat new I found a game I really wanted, but my wallet didn't sport a PSP. A few years later there came a port for the Playstation 2. The game was called "Free running"; an attempt at converting free running and parkour to a videogame. It was a good try, but as you may guess, it didn't really become a huge success.
The second attempt to push the concept on the public comes from Swedish based DICE, the guys that started out with Pinball Dream and went on to do one of the biggest FPS titles know to games, Battlefield. I can't say that Pinball Dream and Pinball Illusions were too unknown by gamers either.
Anyway, Mirror's Edge. I've been looking forward to this game since the first time I saw the parkour-elements of the trailer. I don't really care about the story, I just want to find good lines/routes that lead to a nice flow.
The only contact I've had with Gears of War was during the launch-period of the 360. I tried it for less than 5 minutes at a booth while picking up something else at a game-store. I did not like it, but dismissed it as unfamiliarity with the aim being controlled by a joystick instead of a mouse.
By now I know that it's a solid title. Marcus Fenix, as the main character is named, is to Master Chief from Halo what Samus Aran of Metroid-fame is to Mario Mario of the Super Mario franchise.
I expect console-friendly third-person-shooting with a lot of gore - I mean, that chainsaw-bayonet's got to be used for something, right? Other than that, I suspect some "Oh no, we can't get through here, we need to run to the other side of the world and push a button first."
I don't think I'll dislike this title, but I'm not holding my breath. I will say that I'm eager to get started though.
While waiting for my "opponent" to make his way through Okami, a game that I'm considering adding to my own list, so that we can tackle our first simultaneous game, I've been assigned to finish off Crysis.
I say "finish off" because I've played it before, but no deeper than an hour or two. Nonetheless, I know what I'm in for.
Check this out:
- 2.93 Ghz Intel Extreme Dual Core
- 8 Gigs of OCZ 6400 ram
- 2, count 'em: two, 8800 GTX
And still this game kicks my computer's shiny metal ass.
Crysis, along with its godfather FarCry, sells on the point of having the most beautiful graphics for their generation. I always saw ID Software as the groudbreaking company for when it comes to graphics. Think about it, Quake was the first fully 3D shooter available that didn't incorporate sprites on either enemies, items or the protagonist, Doom 3 was the first game that managed to pull of bump-mapping, glares, lighting and shadows in a harmonic unison. Anyway, Crysis is gorgeous, even if I can't crank it up to full visuals on a 1680x1050 resolution. But it's still a shooter, so what make is unique besides graphics?
Enter: The tried and true "nanosuit".
read entire article
So the next game for me is apparently Metal Gear Solid 2: Sons of Liberty.
From what I've heard, it's a game of bait-n-switch. The whole game sells on the fact that once again we step into the shoes of Solid Snake, but instead we're putting on the stealth-suit of someone with an extra leg on their chromosome.
Nonetheless, I expect this game to be as much of an interactive movie that the first game in the Solid-series was; cinematic camera-work and everything. I'm guessing I'll be treated to a sneak 'em-up with half-blind and half-deaf enemies that don't see past the distance they can spit, and a box or two for me to hide in.
The thing I'm most curious about is game-time. My guess: about 12 hours worth of effective play, including a little scenic-route here and there.
Actually, I was kind of hoping for a shooter, but this is kind of in a grey area.
In the early goings of this project, when we just had the lists, and no rules about the other one picking and a penalty for postponing I gave Devil May Cry a try. I thought I'd go through the series before I picked up and played the fourth installment on the Playstation 3.
Something about this game didn't quite sit well with me, and I can't really put my finger on it. One thing that I do know that I didn't like was the bosses. I thought them to be too hard and no real hint of strategy was presented. We'll see if my care for this game has changed now that I've gotten used to the God of War-gameplay.
One of my earliest memories of video-gaming is the title song for Kid Icarus. I remember the following things about the game:
- The title screen music
- The music for the first level
- You shoot eggplant-monsters
- You equip a mirror-shield to fight Medusa in the end
And the thing I remember most vividly:
- It
- Is
- Hard
Besides it being a killer game, it is tough, really tough. I can't even remember finishing the game from start to finish, I'm almost certain that a code to the final level was involved.
Will 20 years of gaming have and impact on that notion? We'll see.
After too long away from games that you can actually play through, and not just whore yourself for high-scores and achievements, I've been set to continue Kratos' journey through knee-high blood-shed.
I expect this game to be more of the same, but in a good way. From what I've gathered, by watching trailers and reviews, this game offers more bosses and an enhanced experience of the first game. I find this to be a good thing. There's nothing wrong with whoring out sequels to something, as long as you do it without using ctrl+c/ctrl+v too much. What people want from sequels to good things is more of the same, without realising that they're being fed the same thing again in a different wrapper.