Title

Ongoing games:

noodles Final Fantasy 2 (iPhone)

noodles Deadly Creatures (WII)

belajjal Bayonetta (360)

ricochet Final Fantasy XIII (PS3)

Latest additions:

VVVVVV (PC)

Need for Speed: Shift (PS3)

Battlefield: Bad Company 2 (PC)

Call of Duty: Modern Warfare (PC)

Mass Effect (PC)

Recently completed:

ricochet VVVVVV (PC)

ricochet Super Bomberman (SNES)

ricochet God of War Collection (PS3)

ricochet Megaman X (SNES)

noodles Ghostbusters (PS3)

Latests comments:

noodles Wow, it's really been this long since the site launched? And it's really been this long for the new design to go up?
I blame commercialism, since it's keeping me too busy.
Now, since this little mistake I made launched the redesign too early I guess I'll have to finish the programming as well. Oy vey.


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Avatar for noodles

Resident Evil

by noodles on Thursday, November 19th, 2009 at 14:52 - Comments: 0

Audio; it's more important than you think.

The Resident Evil franchise, know by the more story-based-appropriate title in Japan: "Biohazard", has gone on for over 10 years. The high sales-numbers are not from the launch-weekend, but from different versions that are slowly seeping off the shelves across all the years. While the latest numeral iteration came out this year for the current-gen consoles, I took a trip down video-game-history-lane and in an attempt to explore my recently discovered discomfort with horror-games experienced the Nintendo GameCube-remake of the Sony PlayStation title Resident Evil; on my Wii.

Being one of the original titles from the "survival-horror" genre, I'm guessing that anticipation played a big part of my comfortless relation to the game. I do, however believe that the updated visuals and audio of the remake may have helped my (way too easy) immersion.

You get to play one of two characters, Jill Valentine or Chris Redfield. What character you pick only affects the game slightly, or so I've heard, so I went with the guy for no other reason than him being a guy. Don't get me wrong, I'm not unfamiliar with playing female characters.

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tags: wii resident evil horror playstation gamecube jill valentine chris redfield survival
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De Blob

by noodles on Saturday, July 11th, 2009 at 00:29 - Comments: 0

I haven't had this much fun coloring since kindergarten.

What started out as a school-project for the PC was turned into a one of the best examples of style > graphics for the Wii, proving once again that a great looking game doesn't have to have more polygons than all other titles combined.

Led by Comrade Black, the monochrome armies are turning the colorful city Chroma City into a black, white and gray police-state, where citizens are, among other things, forced to work as accountants. And not any type of accountants, the ones that sit in front of a computer and get to pick between two button, indicating that the screen is either black or white. I'm not making this up, it's in a cut-scene. The somewhat egg-shaped, rainbow-colored citizens of Chroma City are attacked by a military regime, the INKT corporation, consisting of star-shaped, black-ink-colored soldiers. To their disposal, the oppressive forces have four-legged bots that literally suck the color off buildings, billboards, vehicles, mountains and people.
Of course, not all raydians take this hostile take-over and spectral-light-sucking laying down. They form a rebellion. A small, four-man rebellion.

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tags: wii de blob nintendo wiimote
Avatar for belajjal

Okami

by belajjal on Tuesday, November 11th, 2008 at 08:40 - Comments: 0

I started Okami thinking it was a cute short adventure game set in ancient Japan. I had received very good reviews but I was pretty unaware of what the game was all about. I turns out I was wrong in many ways. When finishing the game the internal clock stopped at 49 hours and 50 minutes, making it the second longest single player game I've ever played (Xenogears tops it with close to 80 hours).
Okami resembles Zelda in many ways but in my opinion surpasses it in many ways, Zelda is often constructed as an overworld and a set number of dungeons, making it a bit linear. Okami does this in a much better way making the experience much more dynamic. Sure there are dungeons but some are very short and are about the story. Going in to a new area you will never know what to expect where in Zelda you know it's a dungeon and basically what will happen there. The story is rich and makes it almost a semi-rpg with "praise" being earned when doing good deeds that can be used to level up.
The graphics are very special, using some sumi-e style old school japanese drawings as a filter making everything get a very special cel shaded look. This would have been gorgeous in HD but was nice in 480p as well.

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tags: wii okami amaterasu
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Blue Bomber's back

by noodles on Friday, September 26th, 2008 at 08:14 - Comments: 0

With a release date for Europe not being any more precise than "September 2008", I wasn't all too concerned with Mega Man 9. I was more concentrated on the fact that WipEout HD had received a set date, September 25. Since I get my salary paid out on the same date, it had to be fate. Not that I was going to miss out on a WipEout-game in high definition and a 5.1 score, but it was just too good to miss on the release-date.
When I was on the Playstation Network, the online store for the PS3, I was confronted by a baffling fact: Mega Man 9 was out. It was sitting right there in the "Latest Releases"-pile. Now I have a tough decision to make.

I never played Mega Man outside Nintendo's consoles. Sure, I tried some of the later X-series on my brother's Playstation, but it was supposed to be a Nintendo-game. The fact that Capcom made it didn't matter much, the gray controller was what mattered.

The PSN-version states that it supports all the HD resolutions, 720p, 1080i and 1080p. But the question is why that would be important, it's sporting old-school graphics.

The question really comes down to loyalty, controller, and a slight sprinkle of authenticity.

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tags: mega man 9 psn wipeout hd wii ps3