noodles Final Fantasy 2 (iPhone)
noodles Deadly Creatures (WII)
belajjal Bayonetta (360)
ricochet Final Fantasy XIII (PS3)
VVVVVV (PC)
Need for Speed: Shift (PS3)
Battlefield: Bad Company 2 (PC)
Call of Duty: Modern Warfare (PC)
Mass Effect (PC)
ricochet VVVVVV (PC)
ricochet Super Bomberman (SNES)
ricochet God of War Collection (PS3)
ricochet Megaman X (SNES)
noodles Ghostbusters (PS3)
noodles
Wow, it's really been this long since the site launched? And it's really been this long for the new design to go up?
I blame commercialism, since it's keeping me too busy.
Now, since this little mistake I made launched the redesign too early I guess I'll have to finish the programming as well. Oy vey.
I guess the best person to write a game about psychological horror is someone that has genuinely troubling psychological problems. At least I imagine that the gamedesigner Masashi Tsuboyama spends his days picking imaginary cockroaches in his hair while mumbling about how doctors are killing his pet turtles on odd weekends.
What I'm trying to say is that Silent Hill 2 is a sick and twisted game. I don't mean that as in disgusting, I mean it as in being a very disturbing game. It's filled with metaphors, psychological trials and plain out brainfucks. Nothing seems to be random, everything has a meaning and represents something and can be interpreted in some way or another, all connected to the story.
You take on the role of James Sunderland. You start out in a restroom just outside of the town called Silent Hill. You're here because you received a letter from your wife, asking you to come here and meet her at your special place. Thing is, she's been dead for quite a while. Hey, if my dead wife asked me in a letter to come see her, I'd probably be too curious to pass it up too. Either that or figure out when I have to surrender my credit card and pin-number.
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"The fear of blood tends to create fear for the flesh."
That is what welcomes you as the intro starts and it sets the mood perfectly for what you will experience in this game. This is a game based on psychological fear rather than moments that make you jump. The game is Konami's response to Capcom's Resident Evil success and where RE had dogs busting through windows Silent Hill had morbid nurses and children crying in closed lavatories.
Harry Mason crashes his car trying to evade running over a little girl on the road. When he comes to his daughter, Cherryl, is gone and he sets out to find her. When he exits the car he sees her wander off into the fog that sits heavily over the town. Harry chases after her and winds up in an alley where the world suddenly transforms into rusty metal and bloody corpses pinned to the walls. Suddenly small children with knifes attack the defenseless Harry who passes out. He wakes up in a cafe, wondering if he just had a nightmare. A female cop, Cybil, found him passed out in the alley and brought him there. Cybil tells Harry she didn't see anything strange but suddenly a winged creature crashes through the window. Harry takes it down with a gun Cybil gave him and sets out to continue his search for Cherryl.
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Ever since I made a discovery about myself, that I was disturbed by a horror-game, when I played DOOM 3 my metaphorical panties have been in a metaphorical bunch.
I really did not see it coming, that a game would actually scare me and leave me with anxiety, but that game really pulled it off. Since then I've been really hesitant about when Dead Space will come up for a play-through.
And it's not like I've never experienced the horror-genre before. Yes, I jump when I'm supposed to when we reach the calm-and-silent-then-something-not-very-surprising-pops-out-and-the-music-jolts-with-a-high-pitch-sound-scene of the movie, and even if the film Quarantine might really have scared me while in my seat, I've never been left with an uneasy feeling or anxiety when the experience is over. Although, I'll admit that the latest encounter with horror when it comes to video games is picking up the controller for Eternal Darkness when my girlfriend got stuck or couldn't defeat a boss on her own. But I've never been affected like this before, and it bothers me.
To see if this was just a one-time-thing or something similar, and to place myself under my self-evaluation-microscope, I've added the Resident Evil series to my checklist, along with Silent Hill 2.
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