noodles Final Fantasy 2 (iPhone)
noodles Deadly Creatures (WII)
belajjal Bayonetta (360)
ricochet Final Fantasy XIII (PS3)
VVVVVV (PC)
Need for Speed: Shift (PS3)
Battlefield: Bad Company 2 (PC)
Call of Duty: Modern Warfare (PC)
Mass Effect (PC)
ricochet VVVVVV (PC)
ricochet Super Bomberman (SNES)
ricochet God of War Collection (PS3)
ricochet Megaman X (SNES)
noodles Ghostbusters (PS3)
noodles
Wow, it's really been this long since the site launched? And it's really been this long for the new design to go up?
I blame commercialism, since it's keeping me too busy.
Now, since this little mistake I made launched the redesign too early I guess I'll have to finish the programming as well. Oy vey.
Shadow Complex
At E3 this year the creator of Gears of War, Cliffy B of Epic games, showed a demo of a 2,5D Castleroid (or Metrovania if you like) clone. A few months later Shadow Complex was released on Xbox Live for 1200 MS points. The game is set in the universe of Orson Scott Cards novel Empire, which I had never even heard of before I played the game. You play as Jason Flemming who are on a date in the woods. After a game of hide and seek in a cave your date Claire gets kidnapped by unknown men in uniforms and helmets and carried in to a futuristic door in the cave. You pick up her flashlight and backpack and set out to find her. Once inside the door a large underground complex is explored bit by bit in a style that is very close to Super Metroid or Symphony of the Night.
The game is presented in full 3D but played in 2D with the exceptions of enemies in the fore- or background where you character auto aims. This brings us to my first issue with the game, the auto aim. There is no way of forcing the game to aim at someone in the background as this is handled automatically. I had several instances of enemies blasting me to pieces from the background with my character shooting straight in to a wall.
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